It can take a little while to figure out what’s fun for you. If you find yourself frustrated, don’t be afraid to quit and reshuffle with different settings. Always bear in mind that every single item you add to the pool will inherently add more time to the run, and the game will inherently be harder since you’re not following the typical progression and especially if you’re racing, won’t have much time to pick up any health increases.
![zelda wind waker randomizer where to go zelda wind waker randomizer where to go](https://i.ytimg.com/vi/U2329lOVChw/maxresdefault.jpg)
Hopefully now armed with exactly what all the various settings change, you can work towards creating a perfect randomizer run for yourself. My favorite is playing as a Postbox in Wind Waker.
![zelda wind waker randomizer where to go zelda wind waker randomizer where to go](https://i.ytimg.com/vi/O6VcIda_Y0g/maxresdefault.jpg)
Boss Shuffle – Only available in 2D games typically, this shuffles bosses around amongst each other.Enemizer – This setting shuffles enemies around so you may run into Redeads in Hyrule Field and Beamos in the Lost Woods.Be careful with this one, it can get very confusing quickly. Deku Tree’s door might take you to the Happy Mask Salesman Shop, a random grotto could take you to the Fire Temple. Some randomizers include even more complex options of having numerous entrances lead to all sorts of things. These Triforce shards supplant the vanilla requirements to beat the game typically, and make for a very different experience of having checkpoints to reach instead of the usual progression of defeating bosses to get medallions, masks, crystals, etc.Įntrance Shuffle – This setting makes it so dungeon entrances can potentially lead to any dungeon in the game. Triforce Hunt – Available in a couple randomizers as a brand new feature, Triforce Hunt adds in a new requirement to the game of having to locate several shards of the Triforce of Courage, like in Wind Waker. Finally, Shopsanity puts shop items into the item pool, significantly increasing the odds of dummy items in chests, but potentially meaning major items can be bought for next to nothing. This one in particular is painful and really is never used in competitive. Tokensanity, featured in the N64 games, throws in Skulltula tokens to the mix meaning that Skulltulas can potentially hold progression items. Keysanity throws in all the small keys from the dungeons of the game, preventing linear progression through dungeons. Essentially, each of these adds in a large number of items that force quite a bit effort in seeking things out. Insanity – This covers a couple of different modes, those being Keysanity, Tokensanity, and Shopsanity. This usually means extended use of alternate combat tactics like Deku Sticks in the N64 titles, dropped weapons in Wind Waker, and thrown items in A Link to the Past. Swordless/Songless – The default setting of most randomizers is to automatically give you your sword and instrument at the very beginning of the game since you aren’t going through any tutorials, but one can opt to have both the sword and instrument (And songs if you so desire) thrown into the mix of items as well. As one can imagine, this is intended to help people learn the ropes and get into that randomizer mindset. In trying to understand all the different ways to randomize, it’s best to start with learning the different major presets, so let’s cover those to begin with.īeginner – Most randomizers have this as a pre-arranged setting, and typically most of the time, this does a shuffle of only major item locations and will typically only require the most minimum of things to get through the game.
![zelda wind waker randomizer where to go zelda wind waker randomizer where to go](http://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-wind-waker/6/66/Fspectacle_1.jpg)
While a ridiculous run where nearly everything is shuffled sounds like a fun chaotic time, it’s quite easy to get discouraged as you realize critical items could be locked behind a far and out Skulltula or in a completely innocuous grotto that normally just drops 5 rupees. Typically the settings menu is not exactly the peak of entertainment value, but it’s the first real step in a randomizer run, and surprising number of people find their first runs rather ruined by not realizing just how much a single option can change. Our primary topic today is talking about the actual randomizer settings.